mortal shell 2 how many shells

Mortal Shell II has eight playable Shells: Eredrim, Genessa, Gragu, Lazlo, Proxima, Sariel, Smert, and Tiel. Harros is part of the opening, but he is not included in the lasting eight-Shell roster.

Mortal Shell II in-game screenshot 13
Mortal Shell II in-game scene 13

The eight Shells

The full roster is Eredrim, Genessa, Gragu, Lazlo, Proxima, Sariel, Smert, and Tiel. Each is a playable combat body with its own abilities, upgrades, and combat identity.

The count refers to permanent playable Shells, not eight separate campaigns. Weapons, sidearms, Seals, and Tarstones can still be paired with different Shells.

How the roster opens

You do not choose all eight at the start of a new save. Shells are found and awakened through world routes, encounters, and quest progress.

Harros belongs to the prologue context. Do not add him to the eight when tracking Shell Seeker or other permanent-roster objectives.

What changes after an unlock

Awakening a Shell opens its bonding, memories, and individual ability options. Glimpse can also reveal Shell locations, which makes it useful when you are missing a specific body.

A new Shell does not replace the rest of the build. Test it with your weapon, Seal, sidearm, and Tarstones before moving points into a new branch.