The eight Shells
The full roster is Eredrim, Genessa, Gragu, Lazlo, Proxima, Sariel, Smert, and Tiel. Each is a playable combat body with its own abilities, upgrades, and combat identity.
The count refers to permanent playable Shells, not eight separate campaigns. Weapons, sidearms, Seals, and Tarstones can still be paired with different Shells.
How the roster opens
You do not choose all eight at the start of a new save. Shells are found and awakened through world routes, encounters, and quest progress.
Harros belongs to the prologue context. Do not add him to the eight when tracking Shell Seeker or other permanent-roster objectives.
What changes after an unlock
Awakening a Shell opens its bonding, memories, and individual ability options. Glimpse can also reveal Shell locations, which makes it useful when you are missing a specific body.
A new Shell does not replace the rest of the build. Test it with your weapon, Seal, sidearm, and Tarstones before moving points into a new branch.


Related videos
Watch the route and combat use
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