
Prepare before the gate
Bosses
Prepare for named bosses and major encounters with route context, attack priorities, and challenge conditions. Spoiler-heavy names remain inside their relevant pages and achievement filters.
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Identify the fight, the route into it, and any achievement condition before the final hit.
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01Bosses
Mortal Shell II separates mandatory encounters from optional bosses. Mandatory names include Droeg, Gloombound Ritualist, Magdalena, Vrannic, Tar Golem, Wandering Shepherd, Isaac, Hexapod, Nameless Captive, Lost Child, Lucian, Vrago, Tarblighted Stoner, Infested Miner, and Gloombound Wraith; optional encounters include The Warden and several route bosses.
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02Grisha Pup
Freeing the Grisha Pup gives you the Sheephead Totem. After resting at any Beacon, return to the campsite to find the pup with its Grisha mother, then speak to the pup again for two Glimpses; the Totem can be used actively to turn into a sheep or passively to reduce enemy health.
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03The Warden
The Warden is an optional boss in the Citadel of Penance. From Citadel of Penance Beacon, enter the courtyard, drop into the pit, find the lever-controlled lift in the circular lower level, ride it up, and prepare for a cramped arena where most of the Warden's axe attacks are unblockable.
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