Overview
The presence of Unreal Engine 5.6 would not by itself confirm ray tracing, upscaling, shader behavior, or a frame-rate target.
The character shell is essentially one mesh and notes that the original character has no facial bones or facial animation. These are modding observations, not a full asset-pipeline document.
Practical details
A short answer, Unreal Engine 5.6 is the technical claim preserved by the modding item. Modders should confirm the current executable, tools, and build before creating files.


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Watch the route and combat use
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